How We Built Hydraulic 3D Simulation Software With Zero Human Code (And What We Learned Through the Pain)
By Sebastian Chedal
Fountain City built a hydraulic 3D simulation system with zero human-written code. Here’s what actually happened. Earlier this year we built a hydraulic simulation system for a gaming client. The software generates physically realistic terrain with lakes, rivers, erosion channels, watershed detection, seasonal water cycles, and topographic mapping. It runs inside Unity 6.2 and produces…




